Phil Spencer has been doing the rounds to clarify some of the finer points about the new console, announced at E3 this year.
Xbox Scorpio won’t be available until late 2017 but Phil wanted to clarify as much as possible early on to avoid people getting the wrong information.
One of the issues was whether Scorpio would leave Xbox One out in the cold with exclusive games you could only play on that platform. Phil dismissed this idea, explaining to Eurogamer that “we’re thinking about when you buy your games from us, we want you to be able to play those games on the hardware we sell to you.
That’s why we say beyond generations. The idea, is this part of the previous generation or the next generation gets a little blurry. For you and I, we usually think about generations in terms of what games will it play? This thing will play Ryse: Son of Rome, a launch game for your Xbox One. And we’ll have launch Scorpio games as well that are playable on an Xbox One, Xbox One S and Scorpio and look great on all three of them.”
Microsoft haven’t officially said that they will focus on VR at all, but rumours suggest that the Scorpio will be able to support Oculus Rift. From Phil’s comments, it’s certain that Scorpio WILL be designed with VR in mind, which adds weight to this rumour, saying “That’s why I focus on 4K and say this is really a six teraflop console built to support 4K and the power of high fidelity VR.”
On Frame Rate
Many have speculated that the specs released so far (of which there are few) have pointed to the console not meeting a 4K standard at 60 frames per second. Phil explains that what they were going for is parity with the current frame rate for games, but at a 4K resolution, “I think framerate’s more interesting than resolution in terms of competitive gaming, and we wanted to make sure teams were able to build the 4K version of their game at the same framerate they can hit, at whatever resolution: 900 or 1K or even 720 that they’re hitting on this box. So, we thought specifically about that situation and talked to developers about it.”
The reason for this? Competitive gaming, “If you’re together in a co-op situation it’s probably less interesting. But with people playing together, we wanted to make sure you could build the same framerate at a higher resolution between the two consoles, and that was critical to us in the RAM design and everything else we did.”